12/28/2023 0 Comments Ck2 unyielding![]() ![]() Highly desirable to have at least one commander with each of these on your roster, so I look at these traits first when I have a choice:ġ) ORGANIZATION to intercept and break up raiders, and clean up stragglers in a war.Ģ) SIEGE because I agree that more time is spent waiting for castles to fall than actually fighting, this prevents wars from sapping your money and your vassals' patience.įavorite overall damage-dealing skills (which may be your actual focus with this thread):ġ) INSPIRED LEADER is a great overall boost and I like that it's not flank-dependent while affecting morale specifically.Ģ) TERRAIN (Flat or Mountain, depends on where you spend your time) is a huge generic boost, again not flank-dependent. In short terms, it helps reducing the enemy numbers advantage, and combined with "semi optimal" retinues and flank composition of players. The enemy flanks collapsed around 4 days latter crushed by the heavy cavalry Two of my commanders used the narrow flank at the start of the mele fase and chose the "embolon charge" tactic (Heavy Cavalry Offensive +240% Light Cavalry Offensive +180% and other things both flanks having arround 300 to 450 heavy cavalry units, maybe more, 1000 light cavalry, some horse archers, and lots of pikes). To give you and example, in my biggest victory so far in my current game 15k troops from my egyptian/greek empire where attacked by 22k bizantine troops in a montain (or maybe hills) terrain. It greatly reduce the amount of troops that can fight in a single flank at a time (Thermopylae stile). But then again is useless against internal factions.įor important wars I try to get myself (invite, land, free of councillor direct duties):ġ (2 if big war) organizer or administratorĢ (can live with 1 most times but 2 is better) siege master or architectģ 20+ martial guys with no bad skills (main army flank leaders, in most cases me and/or my son or brother are part of these), I don't really care of what lead traits they are, as long as they are useful for my troops/terrain/moral/whatever, with golden exception of winter guy and no-no-no exception of trickster.ģ 14/15+ martials for other armies. But where you have infidels/ heretics to war, in combat it excels. When you juggle 80k against 90k or so, and you need to quickly move your units to enforce battle in time. Their smallest brothers, not leadership traits, Administrators and Architects can be used here as well. Organizers and (maybe even more importantly) Siege Masters are important when time is literary a money (mercs). I want to hear your best leadership trait combo.ĭon't go to Russia without Winter Warrior! (c) Napoleon maybe? ![]() For example I still don't get why quick should be better than genius in a combat, as quick increases triggering chance of 'clever ambush' while genius doesn't do anything in combats. Overall, combat system isn't as clear as in other Paradox games. I wonder if trying to get combat tactics enabling leadership traits such as inspiring leader whose basic combat bonus is less impressive but comes with combat tactics that are very powerful depending on the enemy's tactic. It gives my commander 40% of base increased damage in combat, which is more powerful than most other combinations however these two don't have associated combat tactics such as heroic charge and clever ambush. I usually try to get Direct Leader(20% leading centre) or Flanker (20% leading a flank), and add flat terrain(depending on where you mainly play) leader if given a chance. What in your experience are the best two combat traits not restricted to specific culture, but good under many circumstances? Last combat analysis guide I read was back in 2014, and the wiki wasn't updated since horse lords.
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